useCannon
Description
This example demonstrates the useCannon
hooks of usePlane
, useBox
,useSphere
,useCylinder
,useConvexPolyhedron
, useTrimesh
and the Cannon Debug
renderer.
It also demonstrates using the api
to add velocity to the CANNON.bodies. Click the objects to see them jump.
Working Example
./src/App.jsx
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./src/CannonUtils.jsx
// MIT License
// Copyright (c) 2022, 2023, 2024 Sean Bradley
// Based on https://sbcode.net/threejs/physics-cannonDebugrenderer/#srcclientutilscannonutilsts
// Re written for my React Three Fiber course.
// Course Coupons @ https://sbcode.net/coupons
import * as THREE from 'three'
class CannonUtils {
static toTrimeshProps(geometry) {
let vertices
if (geometry.index === null) {
vertices = geometry.attributes.position.array
} else {
vertices = geometry.clone().toNonIndexed().attributes.position.array
}
return [vertices, geometry.index.array]
}
static toConvexPolyhedronProps(geometry) {
const position = geometry.attributes.position
const normal = geometry.attributes.normal
const vertices = []
for (let i = 0; i < position.count; i++) {
vertices.push(new THREE.Vector3().fromBufferAttribute(position, i))
}
const faces = []
for (let i = 0; i < position.count; i += 3) {
const vertexNormals =
normal === undefined
? []
: [
new THREE.Vector3().fromBufferAttribute(normal, i),
new THREE.Vector3().fromBufferAttribute(normal, i + 1),
new THREE.Vector3().fromBufferAttribute(normal, i + 2),
]
const face = {
a: i,
b: i + 1,
c: i + 2,
normals: vertexNormals,
}
faces.push(face)
}
const verticesMap = {}
const points = []
const changes = []
for (let i = 0, il = vertices.length; i < il; i++) {
const v = vertices[i]
const key =
Math.round(v.x * 100) +
'_' +
Math.round(v.y * 100) +
'_' +
Math.round(v.z * 100)
if (verticesMap[key] === undefined) {
verticesMap[key] = i
points.push({ x: vertices[i].x, y: vertices[i].y, z: vertices[i].z })
changes[i] = points.length - 1
} else {
changes[i] = changes[verticesMap[key]]
}
}
const faceIdsToRemove = []
for (let i = 0, il = faces.length; i < il; i++) {
const face = faces[i]
face.a = changes[face.a]
face.b = changes[face.b]
face.c = changes[face.c]
const indices = [face.a, face.b, face.c]
for (let n = 0; n < 3; n++) {
if (indices[n] === indices[(n + 1) % 3]) {
faceIdsToRemove.push(i)
break
}
}
}
for (let i = faceIdsToRemove.length - 1; i >= 0; i--) {
const idx = faceIdsToRemove[i]
faces.splice(idx, 1)
}
const cannonFaces = faces.map(function (f) {
return [f.a, f.b, f.c]
})
return [points.map((v) => [v.x, v.y, v.z]), cannonFaces]
}
static offsetCenterOfMass(body, centreOfMass) {
body.shapeOffsets.forEach(function (offset) {
centreOfMass.vadd(offset, centreOfMass)
})
centreOfMass.scale(1 / body.shapes.length, centreOfMass)
body.shapeOffsets.forEach(function (offset) {
offset.vsub(centreOfMass, offset)
})
const worldCenterOfMass = { x: 0, y: 0, z: 0 }
body.vectorToWorldFrame(centreOfMass, worldCenterOfMass)
body.position.vadd(worldCenterOfMass, body.position)
}
}
export default CannonUtils
Useful Links
@react-three/cannon | github.com/pmndrs |
Follow Cam | sbcode.net |
Change Mass Example | sbcode.net |
InstancedMesh | threejs.org |
Change InstancedMesh Mass Example | sbcode.net |
position.subscribe |
sbcode.net |
Compound Shapes | sbcode.net |
useTrimesh & Contact Materials | sbcode.net |
Obstacle Course | sbcode.net |
Pinball | sbcode.net |
GitHub Branch
git clone https://github.com/Sean-Bradley/React-Three-Fiber-Boilerplate.git
cd React-Three-Fiber-Boilerplate
git checkout cannon
npm install
npm start