Ballgame Branch
Description
The Ballgame branch demonstrates,
- Server-Side Cannonjs Physics,
 - Physics Friction and Restitution,
 - Tweening mesh positions and quaternions based on server side physics body properties,
 - Multiplayer Support using SocketIO,
 - Mobile and Desktop Responsive UI,
 - Custom Camera controller which acts as an Orbit Controls and Follow Cam
 - Reflector Object
 - THREE.CubeCamera
 - Basic Game Engine with a clock, game phases and scoreboard.
 
To load the ballgame example, checkout the ballgame branch.
git clone https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate.git
cd Three.js-TypeScript-Boilerplate
git checkout ballgame
npm install
npm run dev














      














