Client Emit
Video Lecture
Description
It is also possible, for the client to initiate a message to the server at any time. In this example, we will prompt the client for a username, and then pass it to the server.
./src/server/server.ts
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80 | import { createServer } from 'http'
import { Server } from 'socket.io'
import * as express from 'express'
import * as path from 'path'
import LuckyNumbersGame from './luckyNumbersGame'
const port = 3000
const app = express()
app.use(express.static(path.join(__dirname, '../client')))
const server = createServer(app)
const io = new Server(server)
const game = new LuckyNumbersGame()
const players: { [id: string]: { luckyNumber: number; socketId: string } } = {}
io.on('connection', (socket) => {
console.log('a user connected : ' + socket.id)
socket.on('joining', (uName) => {
if (players[uName]) {
// existing player. Use the lucky number already registered
players[uName].socketId = socket.id // update the reference since each new connection gets a new socket.id
socket.emit(
'joined',
'Hello "' +
uName +
'", welcome back, your lucky number is ' +
players[uName].luckyNumber
)
} else {
// Create a new player with a new lucky number
players[uName] = {
luckyNumber: Math.floor(Math.random() * 20),
socketId: socket.id
}
socket.emit(
'joined',
'Hello new player named "' +
uName +
'", your lucky number is ' +
players[uName].luckyNumber
)
}
game.LuckyNumbers[socket.id] = players[uName].luckyNumber
socket.broadcast.emit('message', 'Everybody, say hello to "' + uName + '"')
})
socket.on('disconnect', () => {
console.log('socket disconnected : ' + socket.id)
const player = Object.keys(players).find((p) => {
return players[p].socketId === socket.id
})
if (player) {
socket.broadcast.emit('message', 'Player "' + player + '" has left the building')
}
})
})
server.listen(port, () => {
console.log('Server listening on port ' + port)
})
setInterval(() => {
const randomNumber = Math.floor(Math.random() * 20)
const winners = game.GetWinners(randomNumber)
if (winners.length) {
winners.forEach((w) => {
io.to(w).emit('message', '*** You are the winner with ' + randomNumber + ' ***')
})
}
io.emit('message', randomNumber)
}, 1000)
|
./src/client/client.ts
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28 | import { io } from 'socket.io-client'
const socket = io()
let joined = false
socket.on('connect', () => {
const uName = prompt('What is your name?') // as string
if (uName) {
socket.emit('joining', uName)
}
})
socket.on('disconnect', (message) => {
alert('Disconnected from Server \nReason : ' + message)
})
socket.on('message', (message) => {
if (joined) {
document.body.innerHTML += '<p>' + message + '</p>'
window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' })
}
})
socket.on('joined', (message) => {
document.body.innerHTML = '<p>' + message + '</p>'
joined = true
})
|