Threejs SocketIO
Description
The Socket.IO branch demonstrates,
- Using Socket.IO to synchronize client side Three.js scene properties,
- Lerping mesh positions and quaternions based on server side copy of object positions and quaternions,
To load the Socket.IO example, checkout the socketio branch.
git clone https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate.git
cd Three.js-TypeScript-Boilerplate
git checkout socketio
npm install
npm run dev