Cannon.js Branch
Description
The Cannon.js branch demonstrates,
- using a Cannonjs to modify THREE.Mesh positions and quaternions,
- creating a CANNON.Plane from a THREE.PlaneGeometry,
- creating a CANNON.Box from a THREE.BoxGeometry,
- creating a CANNON.Sphere from a THREE.SphereGeometry,
- creating a CANNON.Cylinder from a THREE.CylinderGeometry,
- creating a CANNON.Trimesh from a THREE.TorusKnotGeometry,
- creating a CANNON.Trimesh from a loaded OBJ file,
- creating a CANNON.ConvexPolyhedron from a THREE.IcosahedronGeometry,
- using the CannonDebugRenderer to help visualize the physics object boundaries
To load the Cannon.js example, checkout the cannonjs branch.
git clone https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate.git
cd Three.js-TypeScript-Boilerplate
git checkout cannonjs
npm install
npm run dev