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243 | import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
import Stats from 'three/examples/jsm/libs/stats.module'
import { ConvexGeometry } from 'three/examples/jsm/geometries/ConvexGeometry'
import * as CANNON from 'cannon-es'
import CannonUtils from './utils/cannonUtils'
const scene = new THREE.Scene()
const light1 = new THREE.SpotLight(0xffffff, 100)
light1.position.set(2.5, 5, 5)
light1.angle = Math.PI / 4
light1.penumbra = 0.5
light1.castShadow = true
light1.shadow.mapSize.width = 2048
light1.shadow.mapSize.height = 2048
light1.shadow.camera.near = 0.5
light1.shadow.camera.far = 20
scene.add(light1)
const light = new THREE.SpotLight(0xffffff, 100)
light.position.set(-2.5, 5, 5)
light.angle = Math.PI / 4
light.penumbra = 0.5
light.castShadow = true
light.shadow.mapSize.width = 2048
light.shadow.mapSize.height = 2048
light.shadow.camera.near = 0.5
light.shadow.camera.far = 20
scene.add(light)
const camera = new THREE.PerspectiveCamera(
85,
window.innerWidth / window.innerHeight,
0.1,
1000
)
camera.position.set(-0.9, 0.5, 2)
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.shadowMap.enabled = true
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const material = new THREE.MeshPhysicalMaterial({})
material.thickness = 3.0
material.roughness = 0.9
material.clearcoat = 0.1
material.clearcoatRoughness = 0
material.transmission = 0.99
material.ior = 1.25
material.envMapIntensity = 25
const texture = new THREE.TextureLoader().load('img/grid.png')
material.map = texture
const envTexture = new THREE.CubeTextureLoader().load(
[
'img/px_25.jpg',
'img/nx_25.jpg',
'img/py_25.jpg',
'img/ny_25.jpg',
'img/pz_25.jpg',
'img/nz_25.jpg',
],
() => {
material.envMap = envTexture
}
)
const world = new CANNON.World()
world.gravity.set(0, -9.82, 0)
world.allowSleep = true
let monkey: THREE.Mesh
let convexHull: THREE.Mesh
let body: CANNON.Body
let sphereMesh: THREE.Mesh
let sphereBody: CANNON.Body
const objLoader = new OBJLoader()
objLoader.load(
'models/monkey.obj',
(object) => {
monkey = object.children[0] as THREE.Mesh
monkey.material = material
monkey.position.y = 1.5
monkey.rotation.x = 0.4
monkey.rotation.z = -0.4
monkey.castShadow = true
scene.add(monkey)
setTimeout(() => {
createConvexHull()
}, 2000)
},
(xhr) => {
console.log((xhr.loaded / xhr.total) * 100 + '% loaded')
},
(error) => {
console.log(error)
}
)
function createConvexHull() {
const position = monkey.geometry.attributes.position.array
const points: THREE.Vector3[] = []
for (let i = 0; i < position.length; i += 3) {
points.push(
new THREE.Vector3(position[i], position[i + 1], position[i + 2])
)
}
const convexGeometry = new ConvexGeometry(points)
convexHull = new THREE.Mesh(
convexGeometry,
new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true,
})
)
monkey.add(convexHull)
setTimeout(() => {
addFloor()
}, 2000)
}
function addFloor() {
const planeGeometry = new THREE.PlaneGeometry(25, 25)
const texture = new THREE.TextureLoader().load('img/grid.png')
const plane: THREE.Mesh = new THREE.Mesh(
planeGeometry,
new THREE.MeshPhongMaterial({ map: texture })
)
plane.rotateX(-Math.PI / 2)
plane.position.y = -1
plane.receiveShadow = true
scene.add(plane)
const planeShape = new CANNON.Plane()
const planeBody = new CANNON.Body({ mass: 0 })
planeBody.addShape(planeShape)
planeBody.quaternion.setFromAxisAngle(
new CANNON.Vec3(1, 0, 0),
-Math.PI / 2
)
planeBody.position.y = plane.position.y
world.addBody(planeBody)
const sphereGeometry = new THREE.SphereGeometry(0.5)
sphereMesh = new THREE.Mesh(sphereGeometry, material)
sphereMesh.position.x = -0.2
sphereMesh.position.z = -0.5
sphereMesh.castShadow = true
scene.add(sphereMesh)
const sphereShape = new CANNON.Sphere(0.5)
sphereBody = new CANNON.Body({ mass: 1 })
sphereBody.addShape(sphereShape)
sphereBody.position.x = sphereMesh.position.x
sphereBody.position.y = sphereMesh.position.y
sphereBody.position.z = sphereMesh.position.z
world.addBody(sphereBody)
setTimeout(() => {
convertConvexHullToTrimesh()
}, 2000)
}
function convertConvexHullToTrimesh() {
const shape = CannonUtils.CreateTrimesh(convexHull.geometry)
body = new CANNON.Body({ mass: 1 })
body.allowSleep = true
body.addShape(shape)
body.position.x = monkey.position.x
body.position.y = monkey.position.y
body.position.z = monkey.position.z
body.quaternion.x = monkey.quaternion.x
body.quaternion.y = monkey.quaternion.y
body.quaternion.z = monkey.quaternion.z
body.quaternion.w = monkey.quaternion.w
world.addBody(body)
}
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const stats = new Stats()
document.body.appendChild(stats.dom)
const clock = new THREE.Clock()
let delta
function animate() {
requestAnimationFrame(animate)
controls.update()
if (monkey) {
controls.target.copy(monkey.position)
}
delta = Math.min(clock.getDelta(), 0.1)
world.step(delta)
if (body) {
monkey.position.set(body.position.x, body.position.y, body.position.z)
monkey.quaternion.set(
body.quaternion.x,
body.quaternion.y,
body.quaternion.z,
body.quaternion.w
)
}
if (sphereBody) {
sphereMesh.position.set(
sphereBody.position.x,
sphereBody.position.y,
sphereBody.position.z
)
sphereMesh.quaternion.set(
sphereBody.quaternion.x,
sphereBody.quaternion.y,
sphereBody.quaternion.z,
sphereBody.quaternion.w
)
}
render()
stats.update()
}
function render() {
renderer.render(scene, camera)
}
animate()
|