Gerstner Water
Description
Using a Gerstner/Trichoidal algorithm to displace the geometry of the classic Three.js Ocean shader example.
This is unfinished work but it is here so that it can be previewed anyway.
Using a Gerstner/Trichoidal algorithm to displace the geometry of the classic Three.js Ocean shader example.
This is unfinished work but it is here so that it can be previewed anyway.