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207 | import './style.css'
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import Stats from 'three/addons/libs/stats.module.js'
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
const scene = new THREE.Scene()
const gridHelper = new THREE.GridHelper()
scene.add(gridHelper)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100)
camera.position.set(-1, 4, 2.5)
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshStandardMaterial())
plane.rotation.x = -Math.PI / 2
scene.add(plane)
const data = { color: 0x00ff00, lightColor: 0xffffff }
const geometry = new THREE.IcosahedronGeometry(1, 1)
const meshes = [
new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: data.color })),
new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({ flatShading: true })),
new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({ color: data.color, flatShading: true })),
new THREE.Mesh(geometry, new THREE.MeshStandardMaterial({ color: data.color, flatShading: true })),
]
meshes[0].position.set(-3, 1, 0)
meshes[1].position.set(-1, 1, 0)
meshes[2].position.set(1, 1, 0)
meshes[3].position.set(3, 1, 0)
scene.add(...meshes)
const gui = new GUI()
// #region AmbientLight
const ambientLight = new THREE.AmbientLight(data.lightColor, Math.PI)
ambientLight.visible = false
scene.add(ambientLight)
const ambientLightFolder = gui.addFolder('AmbientLight')
ambientLightFolder.add(ambientLight, 'visible')
ambientLightFolder.addColor(data, 'lightColor').onChange(() => {
ambientLight.color.set(data.lightColor)
})
ambientLightFolder.add(ambientLight, 'intensity', 0, Math.PI)
// #endregion
// #region DirectionalLight
const directionalLight = new THREE.DirectionalLight(data.lightColor, Math.PI)
directionalLight.position.set(1, 1, 1)
scene.add(directionalLight)
const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight)
directionalLightHelper.visible = false
scene.add(directionalLightHelper)
const directionalLightFolder = gui.addFolder('DirectionalLight')
directionalLightFolder.add(directionalLight, 'visible')
directionalLightFolder.addColor(data, 'lightColor').onChange(() => {
directionalLight.color.set(data.lightColor)
})
directionalLightFolder.add(directionalLight, 'intensity', 0, Math.PI * 10)
const directionalLightFolderControls = directionalLightFolder.addFolder('Controls')
directionalLightFolderControls.add(directionalLight.position, 'x', -1, 1, 0.001).onChange(() => {
directionalLightHelper.update()
})
directionalLightFolderControls.add(directionalLight.position, 'y', -1, 1, 0.001).onChange(() => {
directionalLightHelper.update()
})
directionalLightFolderControls.add(directionalLight.position, 'z', -1, 1, 0.001).onChange(() => {
directionalLightHelper.update()
})
directionalLightFolderControls.add(directionalLightHelper, 'visible').name('Helper Visible')
directionalLightFolderControls.close()
// #endregion
// #region Pointlight
const pointLight = new THREE.PointLight(data.lightColor, Math.PI)
pointLight.position.set(2, 0, 0)
pointLight.visible = false
scene.add(pointLight)
const pointLightHelper = new THREE.PointLightHelper(pointLight)
pointLightHelper.visible = false
scene.add(pointLightHelper)
const pointLightFolder = gui.addFolder('Pointlight')
pointLightFolder.add(pointLight, 'visible')
pointLightFolder.addColor(data, 'lightColor').onChange(() => {
pointLight.color.set(data.lightColor)
})
pointLightFolder.add(pointLight, 'intensity', 0, Math.PI * 10)
const pointLightFolderControls = pointLightFolder.addFolder('Controls')
pointLightFolderControls.add(pointLight.position, 'x', -10, 10)
pointLightFolderControls.add(pointLight.position, 'y', -10, 10)
pointLightFolderControls.add(pointLight.position, 'z', -10, 10)
pointLightFolderControls.add(pointLight, 'distance', 0, 20).onChange(() => {
spotLightHelper.update()
})
pointLightFolderControls.add(pointLight, 'decay', 0, 10).onChange(() => {
spotLightHelper.update()
})
pointLightFolderControls.add(pointLightHelper, 'visible').name('Helper Visible')
pointLightFolderControls.close()
// #endregion
// #region Spotlight
const spotLight = new THREE.SpotLight(data.lightColor, Math.PI)
spotLight.position.set(3, 2.5, 1)
spotLight.visible = false
//spotLight.target.position.set(5, 0, -5)
scene.add(spotLight)
const spotLightHelper = new THREE.SpotLightHelper(spotLight)
spotLightHelper.visible = false
scene.add(spotLightHelper)
const spotLightFolder = gui.addFolder('Spotlight')
spotLightFolder.add(spotLight, 'visible')
spotLightFolder.addColor(data, 'lightColor').onChange(() => {
spotLight.color.set(data.lightColor)
})
spotLightFolder.add(spotLight, 'intensity', 0, Math.PI * 10)
const spotLightFolderControls = spotLightFolder.addFolder('Controls')
spotLightFolderControls.add(spotLight.position, 'x', -10, 10).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight.position, 'y', -10, 10).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight.position, 'z', -10, 10).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight, 'distance', 0, 20).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight, 'decay', 0, 10).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight, 'angle', 0, 1).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLight, 'penumbra', 0, 1, 0.001).onChange(() => {
spotLightHelper.update()
})
spotLightFolderControls.add(spotLightHelper, 'visible').name('Helper Visible')
spotLightFolderControls.close()
// #endregion
const stats = new Stats()
document.body.appendChild(stats.dom)
const labels = document.querySelectorAll<HTMLDivElement>('.label')
let x, y
const v = new THREE.Vector3()
function animate() {
requestAnimationFrame(animate)
controls.update()
for (let i = 0; i < 4; i++) {
v.copy(meshes[i].position)
v.project(camera)
x = ((1 + v.x) / 2) * innerWidth - 50
y = ((1 - v.y) / 2) * innerHeight
labels[i].style.left = x + 'px'
labels[i].style.top = y + 'px'
}
renderer.render(scene, camera)
stats.update()
}
animate()
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