Texture Mipmaps
Video Lecture
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Description
Mipmapping is a texture rendering technique that is applied on a per-texture basis.
When mipmapping is enabled (default), the GPU will use different size versions of a texture to render a surface depending on how far away it is from the camera.
Magnification Filters
Defines the textures magnification function to be used when the pixel being textured maps to an area less than or equal to one texture element (texel).
texture.magFilter =
THREE.NearestFilter
THREE.LinearFilter (Default)
Minification Filters
Defines the textures minifying function that is used when the pixel being textured maps to an area greater than one texture element (texel).
texture.minFilter =
THREE.NearestFilter
THREE.NearestMipmapNearestFilter
THREE.NearestMipmapLinearFilter
THREE.LinearFilter
THREE.LinearMipmapNearestFilter
THREE.LinearMipmapLinearFilter (Default)
Lesson Script
./src/client/client.ts
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118 import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'
const scene1 = new THREE . Scene ()
const scene2 = new THREE . Scene ()
const axesHelper1 = new THREE . AxesHelper ( 5 )
scene1 . add ( axesHelper1 )
const axesHelper2 = new THREE . AxesHelper ( 5 )
scene2 . add ( axesHelper2 )
const camera = new THREE . PerspectiveCamera (
75 ,
window . innerWidth / window . innerHeight ,
0.1 ,
1000
)
camera . position . z = 1
const renderer = new THREE . WebGLRenderer ()
renderer . setSize ( window . innerWidth , window . innerHeight )
document . body . appendChild ( renderer . domElement )
new OrbitControls ( camera , renderer . domElement )
const planeGeometry1 = new THREE . PlaneGeometry ()
const planeGeometry2 = new THREE . PlaneGeometry ()
const texture1 = new THREE . TextureLoader (). load ( 'img/grid.png' )
const texture2 = texture1 . clone ()
const material1 = new THREE . MeshBasicMaterial ({ map : texture1 })
const material2 = new THREE . MeshBasicMaterial ({ map : texture2 })
texture2 . minFilter = THREE . NearestFilter
texture2 . magFilter = THREE . NearestFilter
const plane1 = new THREE . Mesh ( planeGeometry1 , material1 )
const plane2 = new THREE . Mesh ( planeGeometry2 , material2 )
scene1 . add ( plane1 )
scene2 . add ( plane2 )
window . addEventListener ( 'resize' , onWindowResize , false )
function onWindowResize () {
camera . aspect = window . innerWidth / window . innerHeight
camera . updateProjectionMatrix ()
renderer . setSize ( window . innerWidth , window . innerHeight )
render ()
}
const options = {
minFilters : {
NearestFilter : THREE.NearestFilter ,
NearestMipMapLinearFilter : THREE.NearestMipMapLinearFilter ,
NearestMipMapNearestFilter : THREE.NearestMipMapNearestFilter ,
'LinearFilter ' : THREE . LinearFilter ,
'LinearMipMapLinearFilter (Default)' : THREE . LinearMipMapLinearFilter ,
LinearMipmapNearestFilter : THREE.LinearMipmapNearestFilter ,
},
magFilters : {
NearestFilter : THREE.NearestFilter ,
'LinearFilter (Default)' : THREE . LinearFilter ,
},
}
const gui = new GUI ()
const textureFolder = gui . addFolder ( 'THREE.Texture' )
textureFolder
. add ( texture2 , 'minFilter' , options . minFilters )
. onChange (() => updateMinFilter ())
textureFolder
. add ( texture2 , 'magFilter' , options . magFilters )
. onChange (() => updateMagFilter ())
textureFolder . open ()
function updateMinFilter () {
texture2 . minFilter = Number (
texture2 . minFilter
) as THREE . MinificationTextureFilter
texture2 . needsUpdate = true
}
function updateMagFilter () {
texture2 . magFilter = Number (
texture2 . magFilter
) as THREE . MagnificationTextureFilter
texture2 . needsUpdate = true
}
const stats = new Stats ()
document . body . appendChild ( stats . dom )
function animate () {
requestAnimationFrame ( animate )
render ()
stats . update ()
}
function render () {
renderer . setScissorTest ( true )
renderer . setScissor ( 0 , 0 , window . innerWidth / 2 - 2 , window . innerHeight )
renderer . render ( scene1 , camera )
renderer . setScissor (
window . innerWidth / 2 ,
0 ,
window . innerWidth / 2 - 2 ,
window . innerHeight
)
renderer . render ( scene2 , camera )
renderer . setScissorTest ( false )
}
animate ()
Useful Links
Mipmap
Manhattan Distance