NormalMap
Video Lecture
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Description
Even more impressive than the bumpmap
is the normalMap
.
The normalMap
uses the RGB values of the image to affect the lighting.
It also simulates perceived depth in relation to the lights but uses a different algorithm to indicate how much to alter the lighting in the up/down and left/right directions.
Use the normalScale
property to alter the perceived depth. The normalScale
requires a THREE.Vector2
. Typically the x,y
values of the normalScale
would be between 0
and 1.0
. I have values as high as 10
in my example to make it more extreme.
Below is the image used as the normal map.
Resources
The image files used in this lesson can be downloaded from the file named material-textures-3.zip
. Extract the material-textures-3.zip
contents into the ./dist/client/img/
folder.
material-textures-3.zip
Lesson Script
./src/client/client.ts
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74 import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'
const scene = new THREE . Scene ()
scene . add ( new THREE . AxesHelper ( 5 ))
const light = new THREE . PointLight ( 0xffffff , 200 )
light . position . set ( 0 , 2 , 5 )
scene . add ( light )
const camera = new THREE . PerspectiveCamera (
75 ,
window . innerWidth / window . innerHeight ,
0.1 ,
1000
)
camera . position . z = 1
const renderer = new THREE . WebGLRenderer ()
renderer . setSize ( window . innerWidth , window . innerHeight )
document . body . appendChild ( renderer . domElement )
const controls = new OrbitControls ( camera , renderer . domElement )
controls . enableDamping = true
const planeGeometry = new THREE . PlaneGeometry ( 3.6 , 1.8 )
const material = new THREE . MeshPhongMaterial ()
const texture = new THREE . TextureLoader (). load ( 'img/worldColour.5400x2700.jpg' )
material . map = texture
const normalTexture = new THREE . TextureLoader (). load (
'img/earth_normalmap_8192x4096.jpg'
)
material . normalMap = normalTexture
material . normalScale . set ( 2 , 2 )
const plane = new THREE . Mesh ( planeGeometry , material )
scene . add ( plane )
window . addEventListener ( 'resize' , onWindowResize , false )
function onWindowResize () {
camera . aspect = window . innerWidth / window . innerHeight
camera . updateProjectionMatrix ()
renderer . setSize ( window . innerWidth , window . innerHeight )
render ()
}
const stats = new Stats ()
document . body . appendChild ( stats . dom )
const gui = new GUI ()
gui . add ( material . normalScale , 'x' , 0 , 10 , 0.01 )
gui . add ( material . normalScale , 'y' , 0 , 10 , 0.01 )
gui . add ( light . position , 'x' , - 20 , 20 ). name ( 'Light Pos X' )
function animate () {
requestAnimationFrame ( animate )
controls . update ()
render ()
stats . update ()
}
function render () {
renderer . render ( scene , camera )
}
animate ()