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236 | import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
import * as CANNON from 'cannon-es'
import CannonUtils from './utils/cannonUtils'
import CannonDebugRenderer from './utils/cannonDebugRenderer'
const scene = new THREE.Scene()
scene.add(new THREE.AxesHelper(5))
const light1 = new THREE.SpotLight(0xffffff, 100)
light1.position.set(2.5, 5, 5)
light1.angle = Math.PI / 4
light1.penumbra = 0.5
light1.castShadow = true
light1.shadow.mapSize.width = 1024
light1.shadow.mapSize.height = 1024
light1.shadow.camera.near = 0.5
light1.shadow.camera.far = 20
scene.add(light1)
const light2 = new THREE.SpotLight(0xffffff, 100)
light2.position.set(-2.5, 5, 5)
light2.angle = Math.PI / 4
light2.penumbra = 0.5
light2.castShadow = true
light2.shadow.mapSize.width = 1024
light2.shadow.mapSize.height = 1024
light2.shadow.camera.near = 0.5
light2.shadow.camera.far = 20
scene.add(light2)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 3, 6)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.shadowMap.enabled = true
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.target.y = 0.5
const world = new CANNON.World()
world.gravity.set(0, -9.82, 0)
// world.broadphase = new CANNON.NaiveBroadphase()
// ;(world.solver as CANNON.GSSolver).iterations = 10
// world.allowSleep = true
const normalMaterial = new THREE.MeshNormalMaterial()
const phongMaterial = new THREE.MeshPhongMaterial()
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1)
const cubeMesh = new THREE.Mesh(cubeGeometry, normalMaterial)
cubeMesh.position.x = -4
cubeMesh.position.y = 3
cubeMesh.castShadow = true
scene.add(cubeMesh)
const cubeShape = new CANNON.Box(new CANNON.Vec3(0.5, 0.5, 0.5))
const cubeBody = new CANNON.Body({ mass: 1 })
cubeBody.addShape(cubeShape)
cubeBody.position.x = cubeMesh.position.x
cubeBody.position.y = cubeMesh.position.y
cubeBody.position.z = cubeMesh.position.z
world.addBody(cubeBody)
const sphereGeometry = new THREE.SphereGeometry()
const sphereMesh = new THREE.Mesh(sphereGeometry, normalMaterial)
sphereMesh.position.x = -2
sphereMesh.position.y = 3
sphereMesh.castShadow = true
scene.add(sphereMesh)
const sphereShape = new CANNON.Sphere(1)
const sphereBody = new CANNON.Body({ mass: 1 })
sphereBody.addShape(sphereShape)
sphereBody.position.x = sphereMesh.position.x
sphereBody.position.y = sphereMesh.position.y
sphereBody.position.z = sphereMesh.position.z
world.addBody(sphereBody)
const cylinderGeometry = new THREE.CylinderGeometry(1, 1, 2, 8)
const cylinderMesh = new THREE.Mesh(cylinderGeometry, normalMaterial)
cylinderMesh.position.x = 0
cylinderMesh.position.y = 3
cylinderMesh.castShadow = true
scene.add(cylinderMesh)
const cylinderShape = new CANNON.Cylinder(1, 1, 2, 8)
const cylinderBody = new CANNON.Body({ mass: 1 })
cylinderBody.addShape(cylinderShape, new CANNON.Vec3())
cylinderBody.position.x = cylinderMesh.position.x
cylinderBody.position.y = cylinderMesh.position.y
cylinderBody.position.z = cylinderMesh.position.z
world.addBody(cylinderBody)
const icosahedronGeometry = new THREE.IcosahedronGeometry(1, 0)
const icosahedronMesh = new THREE.Mesh(icosahedronGeometry, normalMaterial)
icosahedronMesh.position.x = 2
icosahedronMesh.position.y = 3
icosahedronMesh.castShadow = true
scene.add(icosahedronMesh)
const icosahedronShape = CannonUtils.CreateConvexPolyhedron(icosahedronMesh.geometry)
const icosahedronBody = new CANNON.Body({ mass: 1 })
icosahedronBody.addShape(icosahedronShape)
icosahedronBody.position.x = icosahedronMesh.position.x
icosahedronBody.position.y = icosahedronMesh.position.y
icosahedronBody.position.z = icosahedronMesh.position.z
world.addBody(icosahedronBody)
const torusKnotGeometry = new THREE.TorusKnotGeometry()
const torusKnotMesh = new THREE.Mesh(torusKnotGeometry, normalMaterial)
torusKnotMesh.position.x = 4
torusKnotMesh.position.y = 3
torusKnotMesh.castShadow = true
scene.add(torusKnotMesh)
const torusKnotShape = CannonUtils.CreateTrimesh(torusKnotMesh.geometry)
const torusKnotBody = new CANNON.Body({ mass: 1 })
torusKnotBody.addShape(torusKnotShape)
torusKnotBody.position.x = torusKnotMesh.position.x
torusKnotBody.position.y = torusKnotMesh.position.y
torusKnotBody.position.z = torusKnotMesh.position.z
world.addBody(torusKnotBody)
let monkeyMesh: THREE.Object3D
let monkeyBody: CANNON.Body
let monkeyLoaded = false
const objLoader = new OBJLoader()
objLoader.load(
'models/monkey.obj',
(object) => {
scene.add(object)
monkeyMesh = object.children[0]
;(monkeyMesh as THREE.Mesh).material = normalMaterial
monkeyMesh.position.x = -2
monkeyMesh.position.y = 20
// const monkeyShape = CannonUtils.CreateTrimesh(
// (monkeyMesh as THREE.Mesh).geometry
// )
// const monkeyShape = CannonUtils.CreateConvexPolyhedron(
// (monkeyMesh as THREE.Mesh).geometry
// )
monkeyBody = new CANNON.Body({ mass: 1 })
// monkeyBody.addShape(monkeyShape)
// monkeyBody.addShape(cubeShape)
// monkeyBody.addShape(sphereShape)
// monkeyBody.addShape(cylinderShape)
monkeyBody.addShape(icosahedronShape)
// monkeyBody.addShape(new CANNON.Plane())
// monkeyBody.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), Math.PI / 2)
monkeyBody.position.x = monkeyMesh.position.x
monkeyBody.position.y = monkeyMesh.position.y
monkeyBody.position.z = monkeyMesh.position.z
world.addBody(monkeyBody)
monkeyLoaded = true
},
(xhr) => {
console.log((xhr.loaded / xhr.total) * 100 + '% loaded')
},
(error) => {
console.log('An error happened')
}
)
const planeGeometry = new THREE.PlaneGeometry(25, 25)
const planeMesh = new THREE.Mesh(planeGeometry, phongMaterial)
planeMesh.position.y = -0.01
planeMesh.rotateX(-Math.PI / 2)
planeMesh.receiveShadow = true
scene.add(planeMesh)
const planeShape = new CANNON.Plane()
const planeBody = new CANNON.Body({ mass: 0 })
planeBody.addShape(planeShape)
planeBody.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), -Math.PI / 2)
world.addBody(planeBody)
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const stats = new Stats()
document.body.appendChild(stats.dom)
const gui = new GUI()
const physicsFolder = gui.addFolder('Physics')
physicsFolder.add(world.gravity, 'x', -10.0, 10.0, 0.1)
physicsFolder.add(world.gravity, 'y', -10.0, 10.0, 0.1)
physicsFolder.add(world.gravity, 'z', -10.0, 10.0, 0.1)
physicsFolder.open()
const clock = new THREE.Clock()
let delta
const cannonDebugRenderer = new CannonDebugRenderer(scene, world)
function animate() {
requestAnimationFrame(animate)
controls.update()
delta = Math.min(clock.getDelta(), 0.1)
world.step(delta)
cannonDebugRenderer.update()
// Copy coordinates from Cannon to Three.js
cubeMesh.position.set(cubeBody.position.x, cubeBody.position.y, cubeBody.position.z)
cubeMesh.quaternion.set(cubeBody.quaternion.x, cubeBody.quaternion.y, cubeBody.quaternion.z, cubeBody.quaternion.w)
sphereMesh.position.set(sphereBody.position.x, sphereBody.position.y, sphereBody.position.z)
sphereMesh.quaternion.set(sphereBody.quaternion.x, sphereBody.quaternion.y, sphereBody.quaternion.z, sphereBody.quaternion.w)
cylinderMesh.position.set(cylinderBody.position.x, cylinderBody.position.y, cylinderBody.position.z)
cylinderMesh.quaternion.set(cylinderBody.quaternion.x, cylinderBody.quaternion.y, cylinderBody.quaternion.z, cylinderBody.quaternion.w)
icosahedronMesh.position.set(icosahedronBody.position.x, icosahedronBody.position.y, icosahedronBody.position.z)
icosahedronMesh.quaternion.set(icosahedronBody.quaternion.x, icosahedronBody.quaternion.y, icosahedronBody.quaternion.z, icosahedronBody.quaternion.w)
torusKnotMesh.position.set(torusKnotBody.position.x, torusKnotBody.position.y, torusKnotBody.position.z)
torusKnotMesh.quaternion.set(torusKnotBody.quaternion.x, torusKnotBody.quaternion.y, torusKnotBody.quaternion.z, torusKnotBody.quaternion.w)
if (monkeyLoaded) {
monkeyMesh.position.set(monkeyBody.position.x, monkeyBody.position.y, monkeyBody.position.z)
monkeyMesh.quaternion.set(monkeyBody.quaternion.x, monkeyBody.quaternion.y, monkeyBody.quaternion.z, monkeyBody.quaternion.w)
}
render()
stats.update()
}
function render() {
renderer.render(scene, camera)
}
animate()
|