import './style.css'
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import Stats from 'three/addons/libs/stats.module.js'
import { GUI } from 'dat.gui'
const scene = new THREE.Scene()
scene.environment = new THREE.CubeTextureLoader().setPath('https://sbcode.net/img/').load(['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png'])
const axesHelper = new THREE.AxesHelper(5)
scene.add(axesHelper)
const gridHelper = new THREE.GridHelper()
gridHelper.position.y = -1
scene.add(gridHelper)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 2, 7)
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const boxGeometry = new THREE.BoxGeometry()
const sphereGeometry = new THREE.SphereGeometry()
const icosahedronGeometry = new THREE.IcosahedronGeometry()
const planeGeometry = new THREE.PlaneGeometry()
const torusKnotGeometry = new THREE.TorusKnotGeometry()
const material = new THREE.MeshStandardMaterial()
const cube = new THREE.Mesh(boxGeometry, material)
cube.position.set(5, 0, 0)
scene.add(cube)
const sphere = new THREE.Mesh(sphereGeometry, material)
sphere.position.set(3, 0, 0)
scene.add(sphere)
const icosahedron = new THREE.Mesh(icosahedronGeometry, material)
icosahedron.position.set(0, 0, 0)
scene.add(icosahedron)
const plane = new THREE.Mesh(planeGeometry, material)
plane.position.set(-2, 0, 0)
scene.add(plane)
const torusKnot = new THREE.Mesh(torusKnotGeometry, material)
torusKnot.position.set(-5, 0, 0)
scene.add(torusKnot)
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
const stats = new Stats()
document.body.appendChild(stats.dom)
const options = {
side: {
FrontSide: THREE.FrontSide,
BackSide: THREE.BackSide,
DoubleSide: THREE.DoubleSide,
},
}
const gui = new GUI()
const materialFolder = gui.addFolder('THREE.Material')
materialFolder.add(material, 'transparent').onChange(() => (material.needsUpdate = true))
materialFolder.add(material, 'opacity', 0, 1, 0.01)
materialFolder.add(material, 'alphaTest', 0, 1, 0.01).onChange(() => updateMaterial())
materialFolder.add(material, 'visible')
materialFolder.add(material, 'side', options.side).onChange(() => updateMaterial())
materialFolder.open()
function updateMaterial() {
material.side = Number(material.side) as THREE.Side
material.needsUpdate = true
}
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
stats.update()
}
animate()