1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172 | import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'
const scene = new THREE.Scene()
scene.add(new THREE.AxesHelper(5))
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
)
camera.position.set(-0.6, 0.45, 2)
const renderer = new THREE.WebGLRenderer()
//renderer.physicallyCorrectLights = true //deprecated
renderer.useLegacyLights = false //use this instead of setting physicallyCorrectLights=true property
renderer.shadowMap.enabled = true
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const material = new THREE.MeshPhysicalMaterial({})
material.thickness = 3.0
material.roughness = 0.9
material.clearcoat = 0.1
material.clearcoatRoughness = 0
material.transmission = 0.99
material.ior = 1.25
material.envMapIntensity = 25
const texture = new THREE.TextureLoader().load('img/grid.png')
material.map = texture
const pmremGenerator = new THREE.PMREMGenerator(renderer)
const envTexture = new THREE.CubeTextureLoader().load(
[
'img/px_50.png',
'img/nx_50.png',
'img/py_50.png',
'img/ny_50.png',
'img/pz_50.png',
'img/nz_50.png',
],
() => {
material.envMap = pmremGenerator.fromCubemap(envTexture).texture
pmremGenerator.dispose()
}
)
let monkeyMesh: THREE.Mesh
const loader = new GLTFLoader()
loader.load(
'models/monkey.glb',
function (gltf) {
gltf.scene.traverse(function (child) {
if ((child as THREE.Mesh).isMesh) {
const m = child as THREE.Mesh
if (m.name === 'Suzanne') {
m.material = material
monkeyMesh = m
}
m.receiveShadow = true
m.castShadow = true
}
if ((child as THREE.Light).isLight) {
const l = child as THREE.SpotLight
l.castShadow = true
l.shadow.bias = -0.001
l.shadow.mapSize.width = 2048
l.shadow.mapSize.height = 2048
}
})
scene.add(gltf.scene)
},
(xhr) => {
console.log((xhr.loaded / xhr.total) * 100 + '% loaded')
},
(error) => {
console.log(error)
}
)
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const options = {
side: {
FrontSide: THREE.FrontSide,
BackSide: THREE.BackSide,
DoubleSide: THREE.DoubleSide,
},
}
const gui = new GUI()
const materialFolder = gui.addFolder('THREE.Material')
materialFolder.add(material, 'transparent')
materialFolder.add(material, 'opacity', 0, 1, 0.01)
materialFolder.add(material, 'depthTest')
materialFolder.add(material, 'depthWrite')
materialFolder
.add(material, 'alphaTest', 0, 1, 0.01)
.onChange(() => updateMaterial())
materialFolder.add(material, 'visible')
materialFolder
.add(material, 'side', options.side)
.onChange(() => updateMaterial())
//materialFolder.open()
const data = {
color: material.color.getHex(),
emissive: material.emissive.getHex(),
}
const meshPhysicalMaterialFolder = gui.addFolder('THREE.MeshPhysicalMaterial')
meshPhysicalMaterialFolder.addColor(data, 'color').onChange(() => {
material.color.setHex(Number(data.color.toString().replace('#', '0x')))
})
meshPhysicalMaterialFolder.addColor(data, 'emissive').onChange(() => {
material.emissive.setHex(
Number(data.emissive.toString().replace('#', '0x'))
)
})
meshPhysicalMaterialFolder.add(material, 'wireframe')
meshPhysicalMaterialFolder
.add(material, 'flatShading')
.onChange(() => updateMaterial())
meshPhysicalMaterialFolder.add(material, 'roughness', 0, 1)
meshPhysicalMaterialFolder.add(material, 'metalness', 0, 1)
meshPhysicalMaterialFolder.add(material, 'clearcoat', 0, 1, 0.01)
meshPhysicalMaterialFolder.add(material, 'clearcoatRoughness', 0, 1, 0.01)
meshPhysicalMaterialFolder.add(material, 'transmission', 0, 1, 0.01)
meshPhysicalMaterialFolder.add(material, 'ior', 1.0, 2.333)
meshPhysicalMaterialFolder.add(material, 'thickness', 0, 10.0)
meshPhysicalMaterialFolder.open()
function updateMaterial() {
material.side = Number(material.side) as THREE.Side
material.needsUpdate = true
}
const stats = new Stats()
document.body.appendChild(stats.dom)
function animate() {
requestAnimationFrame(animate)
controls.update()
monkeyMesh.rotation.y += 0.01
render()
stats.update()
}
function render() {
renderer.render(scene, camera)
}
animate()
|