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MeshBasicMaterial

Video Lecture

MeshBasicMaterial

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Description

In this lecture we experiment with the Three.js MeshBasicMaterial

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Resources

The image files used in this lesson can be downloaded from the file named material-textures.zip. Create a new folder named img inside the ./dist/client/ folder. Extract the material-textures.zip contents into the new img folder.

material-textures.zip

Start Script

./src/client/client.ts

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import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'

const scene = new THREE.Scene()
scene.add(new THREE.AxesHelper(5))

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z = 3

const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

new OrbitControls(camera, renderer.domElement)

const boxGeometry = new THREE.BoxGeometry()
const sphereGeometry = new THREE.SphereGeometry()
const icosahedronGeometry = new THREE.IcosahedronGeometry(1, 0)
const planeGeometry = new THREE.PlaneGeometry()
const torusKnotGeometry = new THREE.TorusKnotGeometry()

const material = new THREE.MeshBasicMaterial() //{ color: 0x00ff00, wireframe: true })

// const texture = new THREE.TextureLoader().load("img/grid.png")
// material.map = texture
// const envTexture = new THREE.CubeTextureLoader().load(["img/px_50.png", "img/nx_50.png", "img/py_50.png", "img/ny_50.png", "img/pz_50.png", "img/nz_50.png"])
// envTexture.mapping = THREE.CubeReflectionMapping
// envTexture.mapping = THREE.CubeRefractionMapping
// material.envMap = envTexture

const cube = new THREE.Mesh(boxGeometry, material)
cube.position.x = 5
scene.add(cube)

const sphere = new THREE.Mesh(sphereGeometry, material)
sphere.position.x = 3
scene.add(sphere)

const icosahedron = new THREE.Mesh(icosahedronGeometry, material)
icosahedron.position.x = 0
scene.add(icosahedron)

const plane = new THREE.Mesh(planeGeometry, material)
plane.position.x = -2
scene.add(plane)

const torusKnot = new THREE.Mesh(torusKnotGeometry, material)
torusKnot.position.x = -5
scene.add(torusKnot)

window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight
  camera.updateProjectionMatrix()
  renderer.setSize(window.innerWidth, window.innerHeight)
  render()
}

const stats = new Stats()
document.body.appendChild(stats.dom)

const options = {
  side: {
    FrontSide: THREE.FrontSide,
    BackSide: THREE.BackSide,
    DoubleSide: THREE.DoubleSide,
  },
  combine: {
    MultiplyOperation: THREE.MultiplyOperation,
    MixOperation: THREE.MixOperation,
    AddOperation: THREE.AddOperation,
  },
}

const gui = new GUI()
const materialFolder = gui.addFolder('THREE.Material')
materialFolder.add(material, 'transparent').onChange(() => (material.needsUpdate = true))
materialFolder.add(material, 'opacity', 0, 1, 0.01)
materialFolder.add(material, 'depthTest')
materialFolder.add(material, 'depthWrite')
materialFolder.add(material, 'alphaTest', 0, 1, 0.01).onChange(() => updateMaterial())
materialFolder.add(material, 'visible')
materialFolder.add(material, 'side', options.side).onChange(() => updateMaterial())
materialFolder.open()

// const data = {
//     color: material.color.getHex(),
// }

const meshBasicMaterialFolder = gui.addFolder('THREE.MeshBasicMaterial')
//meshBasicMaterialFolder.addColor(data, 'color').onChange(() => { material.color.setHex(Number(data.color.toString().replace('#', '0x'))) })
//meshBasicMaterialFolder.add(material, 'wireframe')
//meshBasicMaterialFolder.add(material, 'wireframeLinewidth', 0, 10)
//meshBasicMaterialFolder.add(material, 'combine', options.combine).onChange(() => updateMaterial())
//meshBasicMaterialFolder.add(material, 'reflectivity', 0, 1)
//meshBasicMaterialFolder.add(material, 'refractionRatio', 0, 1)
meshBasicMaterialFolder.open()

function updateMaterial() {
  material.side = Number(material.side) as THREE.Side
  material.combine = Number(material.combine) as THREE.Combine
  material.needsUpdate = true
}

function animate() {
  requestAnimationFrame(animate)

  render()

  stats.update()
}

function render() {
  renderer.render(scene, camera)
}

animate()

Final Script

./src/client/client.ts

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import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'

const scene = new THREE.Scene()
scene.add(new THREE.AxesHelper(5))

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z = 3

const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

new OrbitControls(camera, renderer.domElement)

const boxGeometry = new THREE.BoxGeometry()
const sphereGeometry = new THREE.SphereGeometry()
const icosahedronGeometry = new THREE.IcosahedronGeometry(1, 0)
const planeGeometry = new THREE.PlaneGeometry()
const torusKnotGeometry = new THREE.TorusKnotGeometry()

const material = new THREE.MeshBasicMaterial() //{ color: 0x00ff00, wireframe: true })

const texture = new THREE.TextureLoader().load('img/grid.png')
material.map = texture
const envTexture = new THREE.CubeTextureLoader().load(['img/px_50.png', 'img/nx_50.png', 'img/py_50.png', 'img/ny_50.png', 'img/pz_50.png', 'img/nz_50.png'])
//envTexture.mapping = THREE.CubeReflectionMapping
envTexture.mapping = THREE.CubeRefractionMapping
material.envMap = envTexture

const cube = new THREE.Mesh(boxGeometry, material)
cube.position.x = 5
scene.add(cube)

const sphere = new THREE.Mesh(sphereGeometry, material)
sphere.position.x = 3
scene.add(sphere)

const icosahedron = new THREE.Mesh(icosahedronGeometry, material)
icosahedron.position.x = 0
scene.add(icosahedron)

const plane = new THREE.Mesh(planeGeometry, material)
plane.position.x = -2
scene.add(plane)

const torusKnot = new THREE.Mesh(torusKnotGeometry, material)
torusKnot.position.x = -5
scene.add(torusKnot)

window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight
  camera.updateProjectionMatrix()
  renderer.setSize(window.innerWidth, window.innerHeight)
  render()
}

const stats = new Stats()
document.body.appendChild(stats.dom)

const options = {
  side: {
    FrontSide: THREE.FrontSide,
    BackSide: THREE.BackSide,
    DoubleSide: THREE.DoubleSide,
  },
  combine: {
    MultiplyOperation: THREE.MultiplyOperation,
    MixOperation: THREE.MixOperation,
    AddOperation: THREE.AddOperation,
  },
}

const gui = new GUI()
const materialFolder = gui.addFolder('THREE.Material')
materialFolder.add(material, 'transparent').onChange(() => (material.needsUpdate = true))
materialFolder.add(material, 'opacity', 0, 1, 0.01)
materialFolder.add(material, 'depthTest')
materialFolder.add(material, 'depthWrite')
materialFolder.add(material, 'alphaTest', 0, 1, 0.01).onChange(() => updateMaterial())
materialFolder.add(material, 'visible')
materialFolder.add(material, 'side', options.side).onChange(() => updateMaterial())
materialFolder.open()

const data = {
  color: material.color.getHex(),
}

const meshBasicMaterialFolder = gui.addFolder('THREE.MeshBasicMaterial')
meshBasicMaterialFolder.addColor(data, 'color').onChange(() => {
  material.color.setHex(Number(data.color.toString().replace('#', '0x')))
})
meshBasicMaterialFolder.add(material, 'wireframe')
//meshBasicMaterialFolder.add(material, 'wireframeLinewidth', 0, 10)
meshBasicMaterialFolder.add(material, 'combine', options.combine).onChange(() => updateMaterial())
meshBasicMaterialFolder.add(material, 'reflectivity', 0, 1)
meshBasicMaterialFolder.add(material, 'refractionRatio', 0, 1)
meshBasicMaterialFolder.open()

function updateMaterial() {
  material.side = Number(material.side) as THREE.Side
  material.combine = Number(material.combine) as THREE.Combine
  material.needsUpdate = true
}

function animate() {
  requestAnimationFrame(animate)

  render()

  stats.update()
}

function render() {
  renderer.render(scene, camera)
}

animate()

MeshBasicMaterial