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 Threejs and TypeScript
 SocketIO and TypeScript
 Blender Topological Earth
 Sweet Home 3D
 Design Patterns Python
 Design Patterns TypeScript
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Three.js and TypeScript
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Design Patterns in TypeScript
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Design Patterns in Python
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Creating Rooms


Creating Rooms Creating Rooms Creating Rooms


After creating your wall and positioning doors, you can draw the room boundaries.

This will allow you to see its dimensions in square meters, or other units dependent on your preference settings.

You can also change the floor colour, texture and more.

You also have the option of adding skirting/base boards around the room perimeter. Just be sure to draw your doors first so that the boards stop and start on the edges of your doors.

There are 2 ways of drawing rooms.

  1. By clicking each corner, where the room perimeter should be, until the full floor is drawn,
  2. Double clicking inside the room. This will only work of all the walls surrounding the room are joined together

Both of these methods are demonstrated in the video.