Push Game Events to Chat
Video Lecture
src/server/chatMessage.ts
1 2 3 4 5 6 7 | type ChatMessage = { message: string from: string type: "playerMessage" | "gameMessage" } |
src/server/server.ts
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | import express from "express" import path from "path" import http from "http" import socketIO from "socket.io" import LuckyNumbersGame from "./luckyNumbersGame" import RandomScreenNameGenerator from "./randomScreenNameGenerator" import Player from "./player" const port: number = 3000 class App { private server: http.Server private port: number private io: socketIO.Server private games: { [id: number]: LuckyNumbersGame } = {} private randomScreenNameGenerator: RandomScreenNameGenerator private players: { [id: string]: Player } = {} constructor(port: number) { this.port = port const app = express() app.use(express.static(path.join(__dirname, '../client'))) app.use('/jquery', express.static(path.join(__dirname, '../../node_modules/jquery/dist'))) app.use('/bootstrap', express.static(path.join(__dirname, '../../node_modules/bootstrap/dist'))) this.server = new http.Server(app) this.io = new socketIO.Server(this.server); this.games[0] = new LuckyNumbersGame(0, "Bronze Game", "🥉", 10, this.updateChat) this.games[1] = new LuckyNumbersGame(1, "Silver Game", "🥈", 16, this.updateChat) this.games[2] = new LuckyNumbersGame(2, "Gold Game", "🥇", 35, this.updateChat) this.randomScreenNameGenerator = new RandomScreenNameGenerator(); this.io.on('connection', (socket: socketIO.Socket) => { console.log('a user connected : ' + socket.id) let screenName: ScreenName = this.randomScreenNameGenerator.generateRandomScreenName() this.players[socket.id] = new Player(screenName) socket.emit("playerDetails", this.players[socket.id].player) socket.on('disconnect', function () { console.log('socket disconnected : ' + socket.id); if (this.players && this.players[socket.id]) { delete this.players[socket.id] } }); socket.on('chatMessage', function (chatMessage: ChatMessage) { socket.broadcast.emit('chatMessage', chatMessage) }); }) setInterval(() => { this.io.emit("GameStates", [this.games[0].gameState, this.games[1].gameState, this.games[2].gameState]) }, 1000) } public updateChat = (chatMessage: ChatMessage) => { this.io.emit('chatMessage', chatMessage) } public Start() { this.server.listen(this.port) console.log( `Server listening on port ${this.port}.` ) } } new App(port).Start() |
src/server/luckyNumbersGame.ts
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | export default class LuckyNumbersGame { private _id: number private _title: string private _logo: string private _duration: number private _gamePhase: number = 0 private _gameClock: number = 0 private _gameState: GameState private _updateChatCallBack: (chatMessage: ChatMessage) => void constructor(id: number, title: string, logo: string, duration: number, updateChatCallBack: (chatMessage: ChatMessage) => void, ) { this._id = id this._title = title this._logo = logo this._duration = duration this._updateChatCallBack = updateChatCallBack setInterval(() => { if (this._gamePhase === 0) { this._gameClock = this._duration this._gamePhase = 1 this._updateChatCallBack(<ChatMessage>{ message: "New Game", from: this._logo, type: "gameMessage" }) } else if (this._gamePhase === 1) { if (this._gameClock < 0) { this._gamePhase = 2 this._updateChatCallBack(<ChatMessage>{ message: "Game Closed", from: this._logo, type: "gameMessage" }) } } else if (this._gamePhase === 2) { if (this._gameClock <= -5) { this._gamePhase = 0 } } this._gameState = { id: this._id, title: this._title, logo: this._logo, gamePhase: this._gamePhase, gameClock: this._gameClock, duration: this._duration } this._gameClock -= 1 }, 1000) } public get gameState() { return this._gameState } } |
src/client/client.ts
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | type ChatMessage = { message: string from: string type: "playerMessage" | "gameMessage" } type ScreenName = { name: string abbreviation: string } type Player = { score: number screenName: ScreenName } type GameState = { id: number title: string logo: string gamePhase: number gameClock: number duration: number } class Client { private socket: SocketIOClient.Socket private player: Player constructor() { this.socket = io(); this.socket.on("connect", function () { console.log("connect") }) this.socket.on("disconnect", function (message: any) { console.log("disconnect " + message) location.reload(); }) this.socket.on("GameStates", (gameStates: GameState[]) => { //console.dir(gameStates) gameStates.forEach(gameState => { let gid = gameState.id if (gameState.gameClock >= 0) { if (gameState.gameClock >= gameState.duration) { $("#gamephase" + gid).text("New Game, Guess the Lucky Number") } $("#timer" + gid).css("display", "block") $("#timer" + gid).text(gameState.gameClock.toString()) var progressParent = (gameState.gameClock / gameState.duration) * 100; $("#timerBar" + gid).css("background-color", "#4caf50") $("#timerBar" + gid).css("width", progressParent + "%") } else { $("#timerBar" + gid).css("background-color", "#ff0000") $("#timerBar" + gid).css("width", "100%") $("#timer" + gid).css("display", "none") $("#gamephase" + gid).text("Game Closed") } }) }) this.socket.on("playerDetails", (player: Player) => { this.player = player $(".screenName").text(player.screenName.name) $(".score").text(player.score) }) this.socket.on("chatMessage", (chatMessage: ChatMessage) => { if (chatMessage.type === "gameMessage") { $("#messages").append("<li><span class='float-left'><span class='circle'>" + chatMessage.from + "</span></span><div class='gameMessage'>" + chatMessage.message + "</div></li>") } else { $("#messages").append("<li><span class='float-right'><span class='circle'>" + chatMessage.from + "</span></span><div class='otherMessage'>" + chatMessage.message + "</div></li>") } this.scrollChatWindow() }) $(document).ready(() => { $('#messageText').keypress((e) => { var key = e.which; if (key == 13) // the enter key code { this.sendMessage() return false; } }); }) } private scrollChatWindow = () => { $('#messages').animate({ scrollTop: $('#messages li:last-child').position().top }, 500); setTimeout(() => { let messagesLength = $("#messages li"); if (messagesLength.length > 10) { messagesLength.eq(0).remove(); } }, 500) } public sendMessage() { let messageText = $("#messageText").val(); if (messageText.toString().length > 0) { this.socket.emit("chatMessage", <ChatMessage>{ message: messageText, from: this.player.screenName.abbreviation }) $("#messages").append("<li><span class='float-left'><span class='circle'>" + this.player.screenName.abbreviation + "</span></span><div class='myMessage'>" + messageText + "</div></li>") this.scrollChatWindow() $("#messageText").val(""); } } public showGame(id: number) { switch (id) { case 0: $("#gamePanel1").fadeOut(100) $("#gamePanel2").fadeOut(100) $("#gamePanel0").delay(100).fadeIn(100) break; case 1: $("#gamePanel0").fadeOut(100) $("#gamePanel2").fadeOut(100) $("#gamePanel1").delay(100).fadeIn(100) break; case 2: $("#gamePanel0").fadeOut(100) $("#gamePanel1").fadeOut(100) $("#gamePanel2").delay(100).fadeIn(100) break; } } } const client = new Client(); |
dist/client/index.html
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | <! DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>TypeScript Socket.IO Course</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="bootstrap/css/bootstrap.min.css"> <style> .timer { font-size: 4em; position: absolute; right: 15px; top: -15px; } .gamephase { font-size: 1.75em; } .progress-container { width: 100%; height: 8px; background: #ccc; margin-top: 40px; border: solid 1px gray; } .progress-bar { height: 8px; background: #4caf50; width: 0%; } .gamePanel { position: relative; border: solid 1px gray; height: 382px; border-radius: 0px 20px 4px 20px; box-shadow: 15px 10px #dddddd; } #gamePanel0 { display: block; background: linear-gradient(180deg, rgba(195, 112, 34, 0.164) 0%, rgba(156, 200, 105, 0.495) 100%); } #gamePanel1 { display: none; background: linear-gradient(56deg, rgba(225, 238, 255, 0.492) 0%, rgba(122, 67, 250, 0.495) 100%); } #gamePanel2 { display: none; background: linear-gradient(56deg, rgba(235, 204, 32, 0.492) 0%, rgba(251, 188, 106, 0.495) 100%); } .chatPanel { border: solid 1px gray; border-radius: 20px 0px 4px 4px; box-shadow: 15px 10px #dddddd; background: rgb(34, 193, 195); background: linear-gradient(56deg, rgba(34, 193, 195, 0.49193275943189773) 0%, rgba(253, 187, 45, 0.494733879880077) 100%); position: relative; } .chatMessageInputDiv { position: absolute; bottom: 0px; width: 100%; } .messages { padding-left: 0; overflow: hidden; height: 340px; margin-bottom: 40px; } .messages li { list-style-type: none; margin-bottom: 30px; padding: 6px 6px 6px 6px; display: block } .otherMessage { background: #ffcda3; border: solid 1px gray; margin: 0px 5px 5px 0px; float: right; padding: 0px 6px 0px 6px; border-radius: 10px 10px 0 10px; } .myMessage { background: #1bffbb; border: solid 1px gray; margin: 0px 5px 5px 5px; float: left; padding: 0px 6px 0px 6px; border-radius: 10px 10px 10px 0; } .gameMessage { background: #1babff; border: solid 1px gray; margin: 0px 5px 5px 5px; float: left; padding: 0px 6px 0px 6px; border-radius: 10px 10px 10px 0; } .screenName { padding: 6px 6px 6px 6px; border-radius: 10px 10px 10px 10px; font-weight: bold; background: #1bffbb; } .score { padding: 6px 6px 6px 6px; border-radius: 10px 10px 10px 10px; font-weight: bold; background: #1bffbb; } .circle { padding: 6px; background: gray; border-radius: 50px; } .jumbotron { margin-top: -40px; height: 180px; } .footer { margin-top: 10px; } </style> </head> <body> <div class="jumbotron text-center" style="margin-bottom:0"> <h1>Lucky Numbers Mini-Games</h1> <p><a href="https://sbcode.net/tssock" target="_blank">https://sbcode.net/tssock</a> </p> </div> <nav class="navbar navbar-expand-sm bg-dark navbar-dark"> <a class="navbar-brand" href="#">Games</a> <button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#collapsibleNavbar"> <span class="navbar-toggler-icon"></span> </button> <div class="collapse navbar-collapse" id="collapsibleNavbar"> <ul class="navbar-nav"> <li class="nav-item"> <a class="nav-link" href="#" onclick="client.showGame(0)">🥉Bronze Game</a> </li> <li class="nav-item"> <a class="nav-link" href="#" onclick="client.showGame(1)">🥈Silver Game</a> </li> <li class="nav-item"> <a class="nav-link" href="#" onclick="client.showGame(2)">🥇Gold Game</a> </li> </ul> </div> </nav> <div class="container" style="margin-top:30px"> <div class="row"> <div class="col-sm-8"> <div class="gamePanel" id="gamePanel0"> <h2 id="gameTitle">🥉Bronze Game</h2> <span id="timer0" class="timer"></span> <div class="progress-container"> <div class="progress-bar" id="timerBar0"></div> </div> <div id="gamephase0" class="gamephase p-2"></div> <div class="p-2">Your Screen Name is <span class="screenName"></span>, and your Score is <span class="score"></span></div> </div> <div class="gamePanel" id="gamePanel1"> <h2 id="gameTitle">🥈Silver Game</h2> <span id="timer1" class="timer"></span> <div class="progress-container"> <div class="progress-bar" id="timerBar1"></div> </div> <div id="gamephase1" class="gamephase p-2"></div> <div class="p-2">Your Screen Name is <span class="screenName"></span>, and your Score is <span class="score"></span></div> </div> <div class="gamePanel" id="gamePanel2"> <h2 id="gameTitle">🥇Gold Game</h2> <span id="timer2" class="timer"></span> <div class="progress-container"> <div class="progress-bar" id="timerBar2"></div> </div> <div id="gamephase2" class="gamephase p-2"></div> <div class="p-2">Your Screen Name is <span class="screenName"></span>, and your Score is <span class="score"></span></div> </div> </div> <div class="col-sm-4"> <div class="chatPanel"> <ol id="messages" class="messages"> </ol> <div class="chatMessageInputDiv"> <div class="input-group"> <input class="form-control width100" id="messageText" placeholder="Enter Chat Message" onkeyup=""> <span class="input-group-btn"> <button class="btn btn-info" onclick="client.sendMessage()">Send</button> </span> </div> </div> </div> </div> </div> </div> <div class="footer text-center" style="margin-bottom:0"> This is an example game from the TypeScript SocketIO course at <a href="https://sbcode.net/tssock" target="_blank">https://sbcode.net/tssock</a> </div> <script src="jquery/jquery.min.js"></script> <script src="bootstrap/js/bootstrap.bundle.min.js"></script> <script src="socket.io/socket.io.js"></script> <script src="client.js"></script> </body> </html> |