Server Emit to Specific Socket

Video Lecture

Server Emit to Specific Socket Server Emit to Specific Socket Server Emit to Specific Socket

Description

Emit a message to a specific socket id

img/server-emit-to-specific.jpg

src/server/luckyNumbersGame.ts

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
export default class LuckyNumbersGame {

    public LuckyNumbers: { [id: string]: number } = {}

    constructor() { }

    public GetWinners(number: number): string[] {
        let ret: string[] = []
        for (let key in this.LuckyNumbers) {
            if (number === this.LuckyNumbers[key]) {
                ret.push(key)
            }
        }
        return ret
    }

}

src/server/server.ts

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
import express from "express"
import path from "path"
import http from "http"
import socketIO from "socket.io"
import LuckyNumbersGame from "./luckyNumbersGame"

const port: number = 3000

class App {

    private server: http.Server
    private port: number

    private io: socketIO.Server
    private game: LuckyNumbersGame

    constructor(port: number) {
        this.port = port

        const app = express()
        app.use(express.static(path.join(__dirname, '../client')))

        this.server = new http.Server(app)
        this.io = socketIO(this.server);

        this.game = new LuckyNumbersGame()

        this.io.on('connection', (socket: socketIO.Socket) => {
            console.log('a user connected : ' + socket.id)

            this.game.LuckyNumbers[socket.id] = Math.floor(Math.random() * 10)

            socket.emit("message", "Hello " + socket.id + ", your lucky number is " + this.game.LuckyNumbers[socket.id]);

            socket.broadcast.emit("message", "Everybody, say hello to " + socket.id)

            socket.on('disconnect', function () {
                console.log('socket disconnected : ' + socket.id);
            })
        })

        setInterval(() => {
            let randomNumber: number = Math.floor(Math.random() * 10)
            let winners: string[] = this.game.GetWinners(randomNumber);
            if (winners.length) {
                winners.forEach(w => {
                    this.io.to(w).emit("message", "*** You are the winner ***")
                })
            }
            this.io.emit("random", randomNumber)
        }, 1000)
    }

    public Start() {
        this.server.listen(this.port)
        console.log( `Server listening on port ${this.port}.` )
    }

}

new App(port). Start()

src/client/client.ts

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
class Client {
    private socket: SocketIOClient.Socket

    constructor() {
        this.socket = io();    

        this.socket.on("message", function (message: any) {
            console.log(message)
            document.body.innerHTML += message + "<br/>"
        })

        this.socket.on("random", function (message: any) {
            console.log(message)
            document.body.innerHTML += "Winning number is " + message + "<br/>"
        })
    }
}

const client = new Client()