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Three.js and TypeScript
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Design Patterns in TypeScript
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Design Patterns in Python
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Annotations Branch


The Annotations example demonstrates,

  • creating a billboard effect by altering the annotation circle quaternions to copy the camera quaternion,
  • ensuring the annotation circles always render the same size regardless of distance from the camera,
  • using the CSS2DRenderer to generate labels for the annotations,
  • loading resources, such as the annotation data into the project by using the XMLHttpRequest object,
  • demonstrates updating a progress bar while downloading a 3d model,
  • demonstrates tweening the camera position and OrbitControls target.

To load the Annotations example, checkout the annotations branch.

git clone

cd Three.js-TypeScript-Boilerplate

npm install

npm run dev