The Ballgame branch demonstrates,
- Server-Side Cannonjs Physics,
- Physics Friction and Restitution,
- Tweening mesh positions and quaternions based on server side physics body properties,
- Multiplayer Support using SocketIO,
- Mobile and Desktop Responsive UI,
- Custom Camera controller which acts as an Orbit Controls and Follow Cam
- Reflector Object
- Basic Game Engine with a clock, game phases and scoreboard.
To load the ballgame example, checkout the ballgame branch.
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