Skip to content


 Zabbix
 Grafana
 Prometheus
 Threejs and TypeScript
 SocketIO and TypeScript
 Blender Topological Earth
 Sweet Home 3D
 Design Patterns Python
 Design Patterns TypeScript
   
 Course Coupon Codes
Three.js and TypeScript
Kindle Edition
$9.99 $14.99 Paperback 
$29.99 $34.99




Design Patterns in TypeScript
Kindle Edition
$9.99 $14.99 Paperback
$19.99 $24.99




Design Patterns in Python
Kindle Edition
$9.99 $14.99 Paperback
$19.99 $24.99




DragControls

Video Lecture

Drag Controls Drag Controls DragControls

Description

Used to provide drag and drop interaction for your scene objects.

Lesson Scripts

./dist/client/index.html

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1" />
        <title>Three.js TypeScript Tutorials by Sean Bradley : https://sbcode.net/threejs</title>
        <style>
            body {
                overflow: hidden;
                margin: 0px;
            }
        </style>
    </head>

    <body>
        <script type="module" src="bundle.js"></script>
    </body>
</html>

./src/client/client.ts

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
import * as THREE from 'three'
import { DragControls } from 'three/examples/jsm/controls/DragControls'
import Stats from 'three/examples/jsm/libs/stats.module'

const scene = new THREE.Scene()
scene.add(new THREE.AxesHelper(5))

const light = new THREE.PointLight()
light.position.set(10, 10, 10)
scene.add(light)

const camera = new THREE.PerspectiveCamera(
    75,
    window.innerWidth / window.innerHeight,
    0.1,
    1000
)
camera.position.z = 3

const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const geometry = new THREE.BoxGeometry()
//const material: THREE.MeshPhongMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000, transparent: true })
//const cube: THREE.Mesh = new THREE.Mesh(geometry, material)
//scene.add(cube)

const material = [
    new THREE.MeshPhongMaterial({ color: 0xff0000, transparent: true }),
    new THREE.MeshPhongMaterial({ color: 0x00ff00, transparent: true }),
    new THREE.MeshPhongMaterial({ color: 0x0000ff, transparent: true })
]

const cubes = [
    new THREE.Mesh(geometry, material[0]),
    new THREE.Mesh(geometry, material[1]),
    new THREE.Mesh(geometry, material[2])
]
cubes[0].position.x = -2
cubes[1].position.x = 0
cubes[2].position.x = 2
cubes.forEach((c) => scene.add(c))

const controls = new DragControls(cubes, camera, renderer.domElement)
// controls.addEventListener('dragstart', function (event) {
//     event.object.material.opacity = 0.33
// })
// controls.addEventListener('dragend', function (event) {
//     event.object.material.opacity = 1
// })

window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight
    camera.updateProjectionMatrix()
    renderer.setSize(window.innerWidth, window.innerHeight)
    render()
}

const stats = Stats()
document.body.appendChild(stats.dom)

function animate() {
    requestAnimationFrame(animate)

    cubes[0].rotation.x += 0.01
    cubes[0].rotation.y += 0.011
    cubes[1].rotation.x += 0.012
    cubes[1].rotation.y += 0.013
    cubes[2].rotation.x += 0.014
    cubes[2].rotation.y += 0.015
    //controls.update()

    render()

    stats.update()
}

function render() {
    renderer.render(scene, camera)
}

animate()

DragControls (Official Documentation)