Skip to content


 Zabbix
 Grafana
 Prometheus
 React Three Fiber
 Threejs and TypeScript
 SocketIO and TypeScript
 Blender Topological Earth
 Sweet Home 3D
 Design Patterns Python
 Design Patterns TypeScript
   
 Course Coupon Codes
Three.js and TypeScript
Kindle Edition
$6.99 $9.99 Paperback 
$22.99 $29.99




Design Patterns in TypeScript
Kindle Edition
$6.99 $9.99 Paperback
$11.99 $19.99




Design Patterns in Python
Kindle Edition
$6.99 $9.99 Paperback
$11.99 $19.99




Transparent Shadow

Description

This is an experiment where I tried to create a shadow from a transparent texture. I was able to get halfway to what I wanted to achieve by using a grayscale image as an alpha map. I could then cut out at certain grayness depending on the materials alphaTest property. Slide the alphaTest slider in the example. Caveat, there may be a better way to do this, I haven't tried yet.

Example Script

./src/client/client.ts

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import { GUI } from 'dat.gui'

const scene = new THREE.Scene()

const light1 = new THREE.PointLight(0xffffff, 1000)
light1.position.set(10, 10, 10)
light1.castShadow = true
light1.shadow.mapSize.height = 1024
light1.shadow.mapSize.width = 1024
scene.add(light1)

const camera = new THREE.PerspectiveCamera(
    75,
    window.innerWidth / window.innerHeight,
    0.1,
    1000
)
camera.position.set(-2.5, 0, 5)

const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.shadowMap.enabled = true
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true

window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight
    camera.updateProjectionMatrix()
    renderer.setSize(window.innerWidth, window.innerHeight)
    render()
}

var loader = new THREE.TextureLoader()
var texture = loader.load('img/grid.png')
var alphaMap = loader.load('img/grayscale-test.png')

var material = new THREE.MeshStandardMaterial({
    map: texture,
    alphaMap: alphaMap,
    side: THREE.DoubleSide,
    transparent: true,
    alphaTest: 0.5,
})

const wall = new THREE.Mesh(new THREE.PlaneGeometry(5, 5), material)
wall.position.set(0, 0, 0)
wall.castShadow = true
scene.add(wall)

const floorMaterial = new THREE.MeshPhongMaterial()
const floor = new THREE.Mesh(
    new THREE.PlaneGeometry(20, 20),
    floorMaterial
)
floor.rotateX(-Math.PI / 2)
floor.position.set(0, -2, 0)
floor.receiveShadow = true
scene.add(floor)

const stats = new Stats()
document.body.appendChild(stats.dom)

const gui = new GUI()
gui.add(material, 'alphaTest', 0, 1, 0.01).onChange((v) => {
    material.needsUpdate = true
})

var animate = function () {
    requestAnimationFrame(animate)

    controls.update()

    render()

    stats.update()
}

function render() {
    renderer.render(scene, camera)
}
animate()