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129 | import * as THREE from '/build/three.module.js'
import { OrbitControls } from '/jsm/controls/OrbitControls'
import Stats from '/jsm/libs/stats.module'
import { GLTFLoader } from '/jsm/loaders/GLTFLoader'
import CSG from './utils/CSGMesh.js'
const scene: THREE.Scene = new THREE.Scene()
const gridHelper = new THREE.GridHelper(10, 10, 0xaec6cf, 0xaec6cf);
scene.add(gridHelper);
const light1 = new THREE.PointLight();
light1.position.set(5, 10, 5)
scene.add(light1);
const camera: THREE.PerspectiveCamera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.x = 0
camera.position.y = 3
camera.position.z = 3
const renderer: THREE.WebGLRenderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.target.set(0, 1.5, 0)
const envTexture = new THREE.CubeTextureLoader().load(["img/px_25.jpg", "img/nx_25.jpg", "img/py_25.jpg", "img/ny_25.jpg", "img/pz_25.jpg", "img/nz_25.jpg"]);
envTexture.mapping = THREE.CubeReflectionMapping;
const material = new THREE.MeshPhysicalMaterial({
color: 0xb2ffc8,
envMap: envTexture,
metalness: .5,
roughness: .1,
transparent: true,
opacity: .5,
//transmission: .9,
side: THREE.DoubleSide,
flatShading: true
});
const cubeMesh = new THREE.Mesh(new THREE.BoxGeometry(1, 2, 2), new THREE.MeshPhongMaterial({ color: 0xff0000 }));
cubeMesh.position.set(-2, 1.5, -3)
scene.add(cubeMesh)
let modelsReady = false
let cubeMonkeyMeshIntersect: THREE.Mesh
let cubeMonkeyMeshSubtract: THREE.Mesh
let cubeMonkeyMeshUnion: THREE.Mesh
const loader = new GLTFLoader()
loader.load(
'models/monkey.glb',
function (gltf) {
gltf.scene.traverse(function (child) {
if ((child as THREE.Mesh).isMesh) {
if ((child as THREE.Mesh).name === "Suzanne") {
const mesh = new THREE.Mesh((child as THREE.Mesh).geometry.clone(), new THREE.MeshPhongMaterial({ color: 0x00ff00 }));
mesh.position.set(2, 1.5, -3)
mesh.geometry.scale(1.15, 1.15, 1.15)
scene.add(mesh)//adding only the monkey mesh to the scene and ignoring everything else inside the gltf
const cubeCSG = CSG.fromGeometry(cubeMesh.geometry.clone().translate(-.5, 0, 0));
const monkeyMeshCSG = CSG.fromMesh(mesh);
const cubeMonkeyMeshIntersectCSG = cubeCSG.intersect(monkeyMeshCSG.clone());
cubeMonkeyMeshIntersect = CSG.toMesh(cubeMonkeyMeshIntersectCSG, new THREE.Matrix4());
cubeMonkeyMeshIntersect.material = material
cubeMonkeyMeshIntersect.position.set(-3, 1.5, 0)
scene.add(cubeMonkeyMeshIntersect)
const cubeMonkeyMeshSubtractCSG = cubeCSG.subtract(monkeyMeshCSG.clone());
cubeMonkeyMeshSubtract = CSG.toMesh(cubeMonkeyMeshSubtractCSG, new THREE.Matrix4());
cubeMonkeyMeshSubtract.material = material
cubeMonkeyMeshSubtract.position.set(0, 1.5, 0)
scene.add(cubeMonkeyMeshSubtract)
const cubeMonkeyMeshUnionCSG = cubeCSG.union(monkeyMeshCSG.clone());
cubeMonkeyMeshUnion = CSG.toMesh(cubeMonkeyMeshUnionCSG, new THREE.Matrix4());
cubeMonkeyMeshUnion.material = material
cubeMonkeyMeshUnion.position.set(3, 1.5, 0)
scene.add(cubeMonkeyMeshUnion)
modelsReady = true
}
}
})
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded')
},
(error) => {
console.log(error);
}
);
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
const stats = Stats()
document.body.appendChild(stats.dom)
var animate = function () {
requestAnimationFrame(animate)
controls.update()
if (modelsReady) {
cubeMonkeyMeshIntersect.rotation.y += .005
cubeMonkeyMeshSubtract.rotation.y += .005
cubeMonkeyMeshUnion.rotation.y += .005
}
render()
stats.update()
};
function render() {
renderer.render(scene, camera)
}
animate();
|