Skip to content


 Zabbix
 Grafana
 Prometheus
 React Three Fiber
 Threejs and TypeScript
 SocketIO and TypeScript
 Blender Topological Earth
 Sweet Home 3D
 Design Patterns Python
 Design Patterns TypeScript
   
 Course Coupon Codes
Three.js and TypeScript
Kindle Edition
$6.99 $9.99 Paperback 
$22.99 $29.99




Design Patterns in TypeScript
Kindle Edition
$6.99 $9.99 Paperback
$11.99 $19.99




Design Patterns in Python
Kindle Edition
$6.99 $9.99 Paperback
$11.99 $19.99




Vector3

Description

All about the Vector3 and some common uses cases.

A Vector3 can be used to describe a position, a direction, a momentum or just series a series of 3 values. The values of the Vector3 are x, y and z.

The 1st Vector3 method that I will demonstrate is the normalize() method. It will take the 3 numbers, and scale them so that the distance between 0,0,0 and the values contained in its positions x, y, z will be length 1.

I.e., A vector of {x:1, y:1, z:0}, when normalized, will become {x:0.7071067811865475, y:0.7071067811865475, z:0}. 0.7071067811865475 also happens to equal the sine of 45 degrees.

If you had a cube with many segments, you could normalize all the points in the geometry, and then you would end up with a sphere.