1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169 | import * as THREE from '/build/three.module.js'
import { OrbitControls } from '/jsm/controls/OrbitControls'
import { GLTFLoader } from '/jsm/loaders/GLTFLoader'
import Stats from '/jsm/libs/stats.module'
import { GUI } from '/jsm/libs/dat.gui.module'
const scene: THREE.Scene = new THREE.Scene()
const axesHelper = new THREE.AxesHelper(5)
scene.add(axesHelper)
var light1 = new THREE.PointLight();
light1.position.set(2.5, 2.5, 2.5)
scene.add(light1);
var light2 = new THREE.PointLight();
light2.position.set(-2.5, 2.5, 2.5)
scene.add(light2);
const camera: THREE.PerspectiveCamera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 1000)
camera.position.set(0.8, 1.4, 1.0)
const renderer: THREE.WebGLRenderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.screenSpacePanning = true
controls.target.set(0, 1, 0)
let mixer: THREE.AnimationMixer
let modelReady = false;
let animationActions: THREE.AnimationAction[] = new Array()
let activeAction: THREE.AnimationAction
let lastAction: THREE.AnimationAction
const gltfLoader: GLTFLoader = new GLTFLoader();
gltfLoader.load(
'models/vanguard.glb',
(gltf) => {
// gltf.scene.scale.set(.01, .01, .01)
mixer = new THREE.AnimationMixer(gltf.scene);
let animationAction = mixer.clipAction((gltf as any).animations[0]);
animationActions.push(animationAction)
animationsFolder.add(animations, "default")
activeAction = animationActions[0]
scene.add(gltf.scene);
//add an animation from another file
gltfLoader.load('models/vanguard@samba.glb',
(gltf) => {
console.log("loaded samba")
let animationAction = mixer.clipAction((gltf as any).animations[0]);
animationActions.push(animationAction)
animationsFolder.add(animations, "samba")
//add an animation from another file
gltfLoader.load('models/vanguard@bellydance.glb',
(gltf) => {
console.log("loaded bellydance")
let animationAction = mixer.clipAction((gltf as any).animations[0]);
animationActions.push(animationAction)
animationsFolder.add(animations, "bellydance")
//add an animation from another file
gltfLoader.load('models/vanguard@goofyrunning.glb',
(gltf) => {
console.log("loaded goofyrunning");
(gltf as any).animations[0].tracks.shift() //delete the specific track that moves the object forward while running
let animationAction = mixer.clipAction((gltf as any).animations[0]);
animationActions.push(animationAction)
animationsFolder.add(animations, "goofyrunning")
modelReady = true
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded')
},
(error) => {
console.log(error);
}
)
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded')
},
(error) => {
console.log(error);
}
)
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded')
},
(error) => {
console.log(error);
}
)
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded')
},
(error) => {
console.log(error);
}
)
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const stats = Stats()
document.body.appendChild(stats.dom)
var animations = {
default: function () {
setAction(animationActions[0])
},
samba: function () {
setAction(animationActions[1])
},
bellydance: function () {
setAction(animationActions[2])
},
goofyrunning: function () {
setAction(animationActions[3])
},
}
const setAction = (toAction: THREE.AnimationAction) => {
if (toAction != activeAction) {
lastAction = activeAction
activeAction = toAction
//lastAction.stop()
lastAction.fadeOut(1)
activeAction.reset()
activeAction.fadeIn(1)
activeAction.play()
}
}
const gui = new GUI()
const animationsFolder = gui.addFolder("Animations")
animationsFolder.open()
const clock: THREE.Clock = new THREE.Clock()
var animate = function () {
requestAnimationFrame(animate)
controls.update()
if (modelReady) mixer.update(clock.getDelta());
render()
stats.update()
};
function render() {
renderer.render(scene, camera)
}
animate();
|