Skip to content

Raycast to a Displacement Map

Description

In Threejs, when setting a materials displacementMap using a grayscale image, it will modify its vertices at the GPU level as it is rendered each frame. The displacement happens in the vertex shader and the altered information is not readable at the JavaScript layer.

The Threejs Raycaster won't ray-cast against the information modified in the vertex shader, but will read any information it has stored in the Buffer Geometry data in the JavaScript layer.

So if you are displacing a planeGeometry with a displacementMap, then at the JavaScript (CPU) side, the plane geometry will still be a flat geometry in memory since what happens in the vertex shader is not reflected in the BufferGeometry data JavaScript side.

So the Raycaster will ray-cast against a flat plane.

If you want to ray-cast against the displaced geometry, then one option you have is to displace the geometry at the JavaScript layer instead.

This example below, will load a grayscale image, and displace the vertices of the plane using JavaScript instead of using the materials displacementMap property.

This will then allow the Raycaster to ray-cast against the modified vertices that were modified JavaScript side instead.

Double-click the terrain to change the target of the OrbitControls.

<>

Note that the terrain displacement demonstrated in this example has been exaggerated for dramatic effect. It does not follow any particular measurement standard.

Also note that displacing a material using the inbuilt Threejs displacementMap functionality will give better visual results because of extra smoothing that happens in the vertex shader. Only displace the vertices JavaScript side, only if you really need to.

Example Script

./dist/client/index.html

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1" />
        <title>
            Three.js TypeScript Tutorials by Sean Bradley :
            https://sbcode.net/threejs
        </title>
        <style>
            body {
                overflow: hidden;
                margin: 0px;
            }

            #locationData {
                position: absolute;
                left: 50%;
                top: 50%;
                font-size: 12px;
                font-family: monospace;
                color: #00ff00;
                pointer-events: none;
                user-select: none;
            }
        </style>
    </head>

    <body>
        <div id="locationData"></div>
        <script type="module" src="bundle.js"></script>
    </body>
</html>

./src/client/client.ts

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader'
import Stats from 'three/examples/jsm/libs/stats.module'
import TWEEN from '@tweenjs/tween.js'

const elem = document.getElementById('locationData') as HTMLDivElement
const coordinate = { lat: -41.5, lon: 146.5 }

const scene = new THREE.Scene()

new RGBELoader().load(
    'img/kloppenheim_06_puresky_1k.hdr',
    function (texture) {
        texture.mapping = THREE.EquirectangularReflectionMapping
        scene.background = texture
        scene.environment = texture
    }
)

const camera = new THREE.PerspectiveCamera(
    55,
    window.innerWidth / window.innerHeight,
    0.1,
    1000
)
camera.position.set(0, 60, 100)

const renderer = new THREE.WebGLRenderer({
    antialias: true,
    logarithmicDepthBuffer: true,
})
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.maxPolarAngle = Math.PI / 2.1
controls.maxDistance = 200
controls.minDistance = 1
controls.target.set(8, 2, 28)

const geometry = new THREE.PlaneGeometry(180, 180, 720, 720).rotateX(
    -Math.PI * 0.5
)
const material = new THREE.MeshStandardMaterial({})
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)

const textureLoader = new THREE.TextureLoader()

const texture = textureLoader.load('img/world.topo.bathy_tasmania.jpg')
material.map = texture
material.flatShading = true

textureLoader.load('img/gebco_tasmania.png', function (texture) {
    /* Displacing in the Vertex Shader */
    // material.displacementMap = texture
    // material.displacementScale = 100
    // material.displacementBias = -50
    /* End Displacing in the Vertex Shader */

    /* Displacing in the Javascript Layer */
    const canvas = document.createElement('canvas') as HTMLCanvasElement
    canvas.width = texture.image.width
    canvas.height = texture.image.height
    const context = canvas.getContext('2d') as CanvasRenderingContext2D
    context.drawImage(texture.image, 0, 0)

    const width = geometry.parameters.widthSegments + 1
    const height = geometry.parameters.heightSegments + 1
    const widthStep = texture.image.width / width
    const heightStep = texture.image.height / height

    const data = context.getImageData(
        0,
        0,
        texture.image.width,
        texture.image.height
    )

    const positions = geometry.attributes.position.array
    let w, h, x, y

    for (let i = 0; i < positions.length; i += 3) {
        w = (i / 3) % width
        h = i / 3 / width

        x = Math.round(w * widthStep)
        y = Math.round(h * heightStep)

        const displacement = data.data[x * 4 + y * 4 * texture.image.width]
        positions[i + 1] = displacement / 2.55 - 50
    }

    geometry.attributes.position.needsUpdate = true
    geometry.computeVertexNormals()
    /* End Displacing in the Javascript Layer  */
})

const seaPlane = new THREE.Mesh(
    new THREE.PlaneGeometry(180, 180, 1, 1),
    new THREE.MeshStandardMaterial({
        transparent: true,
        opacity: 0.25,
        metalness: 0.99,
        roughness: 0.01,
    })
)
seaPlane.rotateX(-Math.PI / 2)
scene.add(seaPlane)

const points = []
points.push(new THREE.Vector3(-90, 0, 0))
points.push(new THREE.Vector3(90, 0, 0))
const latLine = new THREE.Line(
    new THREE.BufferGeometry().setFromPoints(points),
    new THREE.LineBasicMaterial({ color: 0x00ff00 })
)
scene.add(latLine)

const lonLine = latLine.clone()
lonLine.rotateY(Math.PI / 2)
scene.add(lonLine)

const altLine = latLine.clone()
altLine.rotateZ(Math.PI / 2)
scene.add(altLine)

const mouse = new THREE.Vector2()
const raycaster = new THREE.Raycaster()

function onDoubleClick(event: MouseEvent) {
    mouse.set(
        (event.clientX / renderer.domElement.clientWidth) * 2 - 1,
        -(event.clientY / renderer.domElement.clientHeight) * 2 + 1
    )
    raycaster.setFromCamera(mouse, camera)
    const intersects = raycaster.intersectObject(ground, false)
    if (intersects.length > 0) {
        const { point, uv } = intersects[0]

        new TWEEN.Tween(controls.target)
            .to(
                {
                    x: point.x,
                    y: point.y,
                    z: point.z,
                },
                500
            )
            .easing(TWEEN.Easing.Cubic.Out)
            .start()

        new TWEEN.Tween(latLine.position)
            .to(
                {
                    y: point.y,
                    z: point.z,
                },
                500
            )
            .easing(TWEEN.Easing.Cubic.Out)
            .start()

        new TWEEN.Tween(lonLine.position)
            .to(
                {
                    x: point.x,
                    y: point.y,
                },
                500
            )
            .easing(TWEEN.Easing.Cubic.Out)
            .start()

        new TWEEN.Tween(altLine.position)
            .to(
                {
                    x: point.x,
                    y: point.y,
                    z: point.z,
                },
                500
            )
            .easing(TWEEN.Easing.Cubic.Out)
            .start()

        new TWEEN.Tween(coordinate)
            .to(
                {
                    lat: -38.0 - (1 - (uv as THREE.Vector2).y) * 7,
                    lon: 143.0 + (uv as THREE.Vector2).x * 7,
                },
                500
            )
            .start()
            .onUpdate(function () {
                elem.innerText =
                    coordinate.lat.toFixed(6) + ' ' + coordinate.lon.toFixed(6)
            })
    }
}
renderer.domElement.addEventListener('dblclick', onDoubleClick, false)

function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight
    camera.updateProjectionMatrix()
    renderer.setSize(window.innerWidth, window.innerHeight)
    render()
}
window.addEventListener('resize', onWindowResize, false)

const stats = new Stats()
document.body.appendChild(stats.dom)

function animate() {
    requestAnimationFrame(animate)

    controls.update()

    TWEEN.update()

    render()

    stats.update()
}

function render() {
    renderer.render(scene, camera)
}

animate()

Comments