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126 | // If using Relative Import References
import * as THREE from '/build/three.module.js'
import { OrbitControls } from '/jsm/controls/OrbitControls'
import Stats from '/jsm/libs/stats.module'
import { GUI } from '/jsm/libs/dat.gui.module'
// If using Module Specifiers
//import * as THREE from 'three'
//import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
//import Stats from 'three/examples/jsm/libs/stats.module'
//import { GUI } from 'three/examples/jsm/libs/dat.gui.module'
const scene: THREE.Scene = new THREE.Scene()
//scene.background = new THREE.Color(0xff0000)
const axesHelper = new THREE.AxesHelper(5)
scene.add(axesHelper)
const light = new THREE.PointLight(0xffffff, 2);
light.position.set(0, 5, 10);
scene.add(light);
const camera: THREE.PerspectiveCamera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer: THREE.WebGLRenderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.screenSpacePanning = true //so that panning up and down doesn't zoom in/out
//controls.addEventListener('change', render)
const planeGeometry: THREE.PlaneGeometry = new THREE.PlaneGeometry(3.6, 1.8)
const material: THREE.MeshPhysicalMaterial = new THREE.MeshPhysicalMaterial({})
//const texture = new THREE.TextureLoader().load("img/grid.png")
const texture = new THREE.TextureLoader().load("img/worldColour.5400x2700.jpg")
material.map = texture
//const envTexture = new THREE.CubeTextureLoader().load(["img/px_50.png", "img/nx_50.png", "img/py_50.png", "img/ny_50.png", "img/pz_50.png", "img/nz_50.png"])
const envTexture = new THREE.CubeTextureLoader().load(["img/px_eso0932a.jpg", "img/nx_eso0932a.jpg", "img/py_eso0932a.jpg", "img/ny_eso0932a.jpg", "img/pz_eso0932a.jpg", "img/nz_eso0932a.jpg"])
envTexture.mapping = THREE.CubeReflectionMapping
material.envMap = envTexture
//const specularTexture = new THREE.TextureLoader().load("img/grayscale-test.png")
const specularTexture = new THREE.TextureLoader().load("img/earthSpecular.jpg")
material.roughnessMap = specularTexture
material.metalnessMap = specularTexture
const plane: THREE.Mesh = new THREE.Mesh(planeGeometry, material)
scene.add(plane)
camera.position.z = 3
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const stats = Stats()
document.body.appendChild(stats.dom)
var options = {
side: {
"FrontSide": THREE.FrontSide,
"BackSide": THREE.BackSide,
"DoubleSide": THREE.DoubleSide,
},
combine: {
"MultiplyOperation": THREE.MultiplyOperation,
"MixOperation": THREE.MixOperation,
"AddOperation": THREE.AddOperation
},
}
const gui = new GUI()
const materialFolder = gui.addFolder('THREE.Material')
materialFolder.add(material, 'transparent')
materialFolder.add(material, 'opacity', 0, 1, 0.01)
materialFolder.add(material, 'depthTest')
materialFolder.add(material, 'depthWrite')
materialFolder.add(material, 'alphaTest', 0, 1, 0.01).onChange(() => updateMaterial())
materialFolder.add(material, 'visible')
materialFolder.add(material, 'side', options.side).onChange(() => updateMaterial())
//materialFolder.open()
var data = {
color: material.color.getHex(),
emissive: material.emissive.getHex()
};
var meshPhysicalMaterialFolder = gui.addFolder('THREE.meshPhysicalMaterialFolder');
meshPhysicalMaterialFolder.addColor(data, 'color').onChange(() => { material.color.setHex(Number(data.color.toString().replace('#', '0x'))) })
meshPhysicalMaterialFolder.addColor(data, 'emissive').onChange(() => { material.emissive.setHex(Number(data.emissive.toString().replace('#', '0x'))) })
meshPhysicalMaterialFolder.add(material, 'wireframe')
meshPhysicalMaterialFolder.add(material, 'flatShading').onChange(() => updateMaterial())
meshPhysicalMaterialFolder.add(material, 'reflectivity', 0, 1)
meshPhysicalMaterialFolder.add(material, 'refractionRatio', 0, 1)
meshPhysicalMaterialFolder.add(material, 'envMapIntensity', 0, 1)
meshPhysicalMaterialFolder.add(material, 'roughness', 0, 1)
meshPhysicalMaterialFolder.add(material, 'metalness', 0, 1)
meshPhysicalMaterialFolder.add(material, 'clearcoat', 0, 1, 0.01)
meshPhysicalMaterialFolder.add(material, 'clearcoatRoughness', 0, 1, 0.01)
meshPhysicalMaterialFolder.open()
function updateMaterial() {
material.side = Number(material.side)
material.needsUpdate = true
}
var animate = function () {
requestAnimationFrame(animate)
render()
stats.update()
};
function render() {
renderer.render(scene, camera)
}
animate();
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